The social web has changed the way people listen to, share and interact with music. Sites like Last.fm, Muxtape, Radioheadremix and iMeem put the user at the helm. They allow us to share, interact, distribute, collect and rework music.
There are already plenty of great posts out there about what Radiohead has been up to. As well as NIN.
And Mashable has an amazing list of 90+ online music and audio sites.
What I want to discuss here is the effect of all of this stuff on us as individuals and the effect it's had, or could potentially have in the music business.
Music Discovery
Let’s start with the music discovery. Prior to the social web our options for discovering new music were limited. There was the radio, and the friends and family that we saw on a regular basis. People who were serious audiophiles knew the right record stores to go to, the right clubs to check out emerging artists, but your average Joe did not have access, or care enough about it to go out of their way to find it. The social web has allowed everyone to share, rate, recommend, discover and exchange music. The social web is a few to few environment; friends are influenced by friends more than anything else.
Music discovery on the web happens in a variety of ways:
Browsing - users browse through music based on the genre and artists they like
Stumbling - users "stumble" down paths based on behavioral targeting "people who liked X also liked Y"
Peer to Peer - users can send and receive recommendations to each other
Social groupings - your friends liked X
Live Performances
Then there's the impact social media has had on the discovery process in terms of live performances. With sites like Upcoming.org and Last.fm users can see which shows their friends are going to, and which ones they might like based on their musical tastes. You can figure out what everyone is doing, listen to the music online if you've never heard it before, and buy a ticket.
Interactivity and Collaboration
How about the way we interact with music? It used to be that we purchased an album, maybe made mix tapes or CDs and that was about it. Services like Muxtape allow users to make online mix tapes of their favorite songs and share them. Most social music sites are based on play lists that users can create and share with their friends. Radiohead took it one step further with the release of their single "Nude" in which they allowed users to purchase the tracks separately, make their own remix, upload it to radioheadremix.com and share with their friends. This was brilliant on Radiohead’s part, they not only sold each of the tracks for .99 on iTunes, increasing the revenue from the single, they engaged their audience in a relevant way, leveraged them to drive traffic to the site, and got an incredible amount of coverage from news organizations and blogs. People were participating with the Radiohead brand. They were spending their time carefully crafting remixes and rallying their friends to vote for them on the website. I love this concept of including your fans in the creation and improvement of your art and music. User-generated contests are a great way to build momentum and engage with fans.
Purchase
This all then leads to music purchase. Online purchases are influenced by friends and peers more than anything else, by a large margin. That's what makes social media so pivotal given the surge in digital downloads. Apple just announced that iTunes is now the number one music retailer in the US, with 19% of music sales occurring there. Amazon.com accounts for another 6% (I’m surprised it’s that high) and then you’ve got all of the smaller guys, leading to an overall paid digital download business that accounts for 30% of all music sold.
Take a look at this recent study by Enders Analysis:
Now What?
The music industry doesn’t quite seem to know what to do with this. If the projections are right, though digital purchases will continue to climb, they will not entirely make up for the loss of physical album sales. This is largely due to the fact that users tend to buy one or two songs rather than a whole album, and also availability of free music.
And yet, it’s a phenomenon that is obviously going to continue to grow and can’t be ignored. What I don’t understand is why more labels and artists aren’t jumping in with both feet and harnessing the power of the social web. Use word of mouth and social to build a community around the artist. Make up for the losses by creating new or modified revenue streams that may well surpass the old model. Limited edition high-ticket collectors' items for example, live performances, even live performances streamed into multiple locations at once where people can interact with each other from location to location and even interact with the artist. What about ad revenue from online video? It’s not a huge profit center yet, but it’s getting there. Why not wrap that into user-generated contests? Have users create videos, upload them, send their friends to the videos to vote for them, run ads on the videos that generate revenue for the artist while all along building social buzz, word of mouth and achieving a viral effect.
There's also the fact that digital distribution means lower costs in terms of shelf space, physical goods and distribution. Then there's warehousing, shipping, speed to market, all expenses that will decrease as digital distribution increases. Also, positioning music to take advantage of natural word of mouth is less costly than traditional advertising and marketing, and often much more effective. So perhaps the cost-savings of adopting an online social music model will help offset the decrease in revenue from album sales.
The sooner the music industry stops trying to cling to old models that don’t work and starts getting imaginative about the possibilities the better. I'm sure there are lots of people who know way more about this than I do, I'd love your feedback, please comment.








Good post. Very relevant topic. As you stated, the
Good post. Very relevant topic. As you stated, the music industry is still scratching their heads as to how to harness the power of music discovery and sharing on the net to drive revenue. On some level (at least the major labels) have gotten to caught up in trying to sue people who at one point or another used a P2P network like Limewire or Kazaa. The 360 degree deals that LiveNation have recently inked with artists like Madonna are the first effort to get a bigger piece of the action (merch, ticket sales, etc.).
I am personally a member of the music blog community. The purpose of my blog is to promote the artists/tunes that I love and provide easy ways to purchase their music as well as their tour dates (driving digital download and ticket sales). A number of major and independent labels have reached out to me to send me to shows and listen to new tracks in hopes that they will be promoted on the blog. Would love to see this continue as many of the big music blogs have global readers.
I think you nailed it on the head....there is a TON of opportunity to build buzz and generate sales via harnessing the power of social network connectivity and viral user generated campaigns.
Hi Jackie, I wrote this piece after I'd spent time at
Hi Jackie,
I wrote this piece after I'd spent time at DLD Munich, a kind of European version of TED, in January. Maybe it will spark ideas:
http://is.gd/tzS
My favourite quote from the debate was by Pim Bettist:
"There's a spectrum of very passive music lovers, and on the other side, very active music lovers. I think very active music lovers should be able to make money by discovering music and the passive listeners should be able to pay for the music that they want to buy. And how you make this model, I don't know, but that's the way it should be."
Talk to you tomorrow, anyhow :-)
Jackie, Nice work. This is such a hot topic - I like
Jackie, Nice work.
This is such a hot topic - I like your approach as a solution rather than stirring the pot with problems and the typical doomsday outlook.
It's the best time to be a musician and a music listener. Excited for the distribution of monetization among many artists as opposed to the million dollars invested in a few. It will soon be accessible for a musician to make a living playing and recording music - imagine that :)
Live interactions are exciting - It seems http://www.deeprockdrive.com/ is a good attempt of giving this a context and environment to explore.
Recommendations are also getting interesting. A blur between user and ai is more and more commonplace. CD Baby is doing it's best to move this forward - I give them credit for getting anyone on iTunes. Check out the laundry list of their partners in this space: http://cdbaby.net/dd-partners. A shameless promotion of my friends site http://zukool.com/ - sound analysis comparison, crazy stuff!
Keep driving this exploration - lots of art and money out there left on the table.
In the past, a user wasn't sure if they were going to
In the past, a user wasn't sure if they were going to get an mp3, wma, realplayer, oggvorbis etc file but MySpace standardized our expectations for listening to music-- we know what we're getting and its internal network have slimmed the need for unsigned bands to create and build their own websites. For that, I give them a lot of well-deserved credit, in addition to the SN aspects.
The Big 4 labels understand that SN's are where their target audience lives and breathes yet we haven't seen much more than a re-skin on a site for an album launch with corresponding banner ads. This approach, although safe, is nothing more than a 'post-it note' reminder lasting 1 second. It's time for labels to embrace SN communities by offering free music, sans DRM, and subsidized the gesture with ticket sales, merchandise, exclusive video content and unique opportunities. Pairing artists with worthy and appropriate product sponsorships on a case-by-case basis can play a vital role as well. Can you imagine if Myspace charged each member of the community? They would have never grown to be the eco-system & explosive community they are today.
Meanwhile, Radiohead, NIN, & The Brian Jonestown Massacre are only the first of the bands ditching their traditional models and embracing newer models but sites like imeem, seeqpod, idolator, stereogum, hypem etc. are doing the heavy PR lifting and I'd like to see a courageous label offer the content for free knowing they can make ends meet without it.
Hey, I really liked the post. Music taste is no longer
Hey,
I really liked the post. Music taste is no longer going to be forced on us, we now have the oppurtunity to like what we actaully like.
I am doing a research paper on this in my Marketing class. Thanks for some ideas.
Donnie
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